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"Will the unicorn be willing to serve thee, or abide by thy crib? Canst thou bind the unicorn with band in the furrow?? Wilt thou trust him, because his strength is great? "

-- Book of Job

   Interview with Gamona.de

On Friday, December 29, 2006 at 12:48 PM posted by: Jenadi (Jenadi) |


The good folks over at Gamona.de performed an interview with me and I had a chance to tell a bit about Valhyre and what we plan to do. There are a few new details we didn't reveal so far - so check it out. ;)
The german version you can find here. An english translation I will post below.

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Date joined: May 24, 2005
Posts: 242
Posted:Dec 29, 2006 - 11:48
Please comment <!--[<A HREF=index.php?module=pagesetter&func=viewpub&pid=63&tid=1&ez=2 target="_top">]-->this article<!--[]--> here.
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Jenadi



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Date joined: Aug 02, 2005
Posts: 118

Location: Berlin, Germany
Posted:Dec 29, 2006 - 11:59
For the english version look here: http://www.valhyre.org/index.php?name=PNphpBB2&file=viewtopic&p=2323
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gopher65



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Date joined: Jan 31, 2006
Posts: 28

Location: Canada
Posted:Jan 02, 2007 - 00:34
I like the idea of player police:).
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KaL_YoshiKa



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Date joined: Jun 29, 2006
Posts: 35
Posted:Jan 03, 2007 - 06:43
Let us hope it works out well and isn't *trickable*.
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Dracokalen



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Date joined: Feb 28, 2006
Posts: 61
Posted:Jan 06, 2007 - 11:46
player police = bad idea
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Gembone



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Date joined: Feb 28, 2006
Posts: 158

Location: Florida
Posted:Jan 06, 2007 - 13:56
I got the idea it was more of a hirable type police. say the town founder pays 10gold a week for the guards to be in his town. thus giving reasons for taxes and such. he ofcoarse would be a ble to set certain guides for them to follow but thought the police would be more of like a hired npc type.
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Desire



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Date joined: Jan 05, 2007
Posts: 3

Location: New Jersey
Posted:Jan 08, 2007 - 12:53
I agree that hired NPC would be cool but hired players would be bad....

One thing I have learned in all the years of gaming that I've done is that you can't play politics with 14 year olds. They never want to build or create anything they are all about destroying what they don't have. That was the ultimate fall of Shadowbane in all truth if anyone remembers that game.

I think being able to protect your town will be very important so I do like the idea Smile

desi
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Devilduck



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Date joined: Jul 05, 2006
Posts: 193
Posted:Jan 08, 2007 - 14:59
Dont think of it so much as player police but player bounty hunters.

There will be NPCs that can be hired by the town or player to protect their property but the daishar hold a special place. There will be racial PvP and you will have to be PvP enabled to someone. So say you are a Jarg.. you will start out with your PVP flag enabled to trogs. They are racial enemies after all. But later you switch that so you not PvP flagged to trogs then you become PvP flagged to other Jargs.

Now just because you have your PvP flag set to Jarg doesnt stop Trogs from still attacking you.. It just means that the trogs that do attack you will then become eligable to be hunted by the Daishar players because what the trogs did was dishonorable and influenced by Mearus. And the Daishar will get rewards based on the "action"
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Gembone



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Date joined: Feb 28, 2006
Posts: 158

Location: Florida
Posted:Jan 09, 2007 - 13:11
interesing racial looping pvp system you got going there
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Devilduck



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Date joined: Jul 05, 2006
Posts: 193
Posted:Jan 09, 2007 - 14:53

Gembone wrote:
interesing racial looping pvp system you got going there



Racials tensions are hard to do properly. A dev could make the different races completely hostile to each other and allow for no changes, but I didnt like that approach. I wanted to give players the ability to work with players of other races, but at a cost.

Trogs and Jargs are racial enemies, but that doesnt mean a trog couldnt befriend a Jarg. It just means that if that happens that Trog will be black listed by the Trog race and considered a traitor to the Trog life and free to be hunted down and slaughtered like the dog in which ... sorry got carried away..

Anyway, racial tensions are complex and a player must choose carefully.
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pohl



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Date joined: Dec 31, 2005
Posts: 18
Posted:Jan 12, 2007 - 00:40
A few question DD, what if a Daishar player decides to go rogue(if its even possible)? Will the effect be the same as your example with the trogs and jargs?
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Devilduck



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Date joined: Jul 05, 2006
Posts: 193
Posted:Jan 12, 2007 - 01:49
Some scholars say that it is impossible for a daishar to go against their nature. the life force of the Valhyre flows too strongly in their veins to allow it. Although the outcast scholar Di, will relate a story of one Daishar that did go rogue and after the Valhyre were through with her found herself changed to the very same pillars of the world that Mearus once was imprisoned.
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gopher65



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Date joined: Jan 31, 2006
Posts: 28

Location: Canada
Posted:Jan 19, 2007 - 16:25
So are you saying that, unlike all other players, the Daishar have *set* PVP flags and can't attack anyone who isn't flagged to them by the bounty system? (that makes sense to me in order to stop the aforementioned 14 year old rash of destruction)
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